Among the scarce community of Final Fantasy fangames, Kefka's Revenge (KR) offers the rare opportunity to assume the role as the proverbial villain. When the common belief that fangames never encompass much originality or aesthetic value was counterstruck, the community was caught by surprise. KR now holds the rank for being the exclusive beta staged and playable FF6 fangame.
Only two main developers are responsible for Kefka's Revenge. Gaining substantial influence, inspiration, and motivation from various metal bands such as Iron Maiden, Dream Theater, Manowar, Symphony X, Slayer, Einherjer, and Wizard. The duo worked in a predominantly sporradic fashion. Their spurts of production were often violent and very progressive. Members:
(most of these are either discontinued or too obscure for extra info)
The game features the main villain from the renowned Super Nintendo epic Final Fantasy 3. This villain is worshipped around the world as the almighty evil hero and destroyer of existence. Because of the worldwide popularity of this evil character, many requests to the conglomerate megacorporation were made by anxious and unsatisfied fans who demanded more action with Kefka. More and more requests accumulated through the years of 1995 and 2000, until finally the loyal consumers reached impatience. Threats were made on behalf of the company after news arrived that no further releases would include the clown. The angered and massive fanbase wanted to take military action, surely inspired by the very content of the products they held so dearly. The concern for the fans was ignored by the company, and its lack of appreciation of artistic fulfillment caused unrest in the international community. The very civil and economic state of the was population was comprimised.
The actual materialization of this concept game started as a passive idea in the sea of many other improbable fantasies. While most fantasies are never provided with ample technical or demographic ability to reach fruition, this one became lucky enough to have the required resources to launch production. In 2002, word of this project spread exponentially. Craving of more interaction with the Kefka phenomenon would finally be satisfied. The game immediately impacted millions of fans and reversed the global attitude of hostile resentment; and although documentation of this event has been destroyed in political coverup scandals, the game has undeniable notability and staying power as a heroic and life saving act of humanistic preservation.
Disclaimer: This section is bogus! (in case you hadn't realized it)